About me

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NONNY DE LA PEÑA…

is pushing technological boundaries for narrative endeavors, including exploring 3D environments for fiction, news, and documentary. Called “One of the 13 people who made 2012 more creative” by FastCompany’s CoCreate, she has built more than five virtual reality constructs including Hunger in Los Angeles, which premiered at the Sundance Film Festival in January 2012.  Her other projects include the MacArthur funded Gone Gitmo, a virtual Guantanamo Bay Prison; Cap & Trade, an interactive exploration of the carbon markets built with Frontline World and CIR; Ipsress which investigates detainees held in stress positions; and Three Generations, the Games for Change winner on the California eugenics movement.  Currently a graduate fellow at the University of Southern California’s Interactive Media Arts department, she spent the past two years as a Senior Research Fellow in Immersive Journalism at USC’s Annenberg School of Journalism and Communications.  A graduate of Harvard University, she is also an award-winning documentary filmmaker with twenty years of journalism experience including as a correspondent for Newsweek Magazine and as a writer whose work has appeared in the New York Times, Los Angeles Times Magazine, Premiere Magazine, and others.  Her films have screened on national television and at theatres in more than fifty cities around the globe, garnering praise from critics like A.O. Scott wrote that her work was “a brave and necessary act of truth-telling.”  While at USC, de la Peña is developing sophisticated linear stories in virtual reality that explore the experiential nature of spatial narrative and the feelings of presence that come with the connection to a digital representation of oneself.  De la Peña’s other credits include co-founder of Stroome, a collaborative video sharing site which won a Knight News Challenge Grant in 2010.

 

Peggy Weil…

has also contributed to several projects on this website. She is a digital media artist and designer focusing on interactive and immersive design. As a member of the Architecture Machine Group (now the M.I.T. Media Lab) from 1980-1982, she worked on pioneering interactive projects in design and telepresence, going on to create titles for The Voyager Company, Broderbund, Electronic Arts, Von Holtzbrinck and Ravensberger Interactive. Weil was awarded the MILIA D’OR in Cannes in 1998 for the CD-ROM series Moving Puzzle. She designed the original Roden Crater website in 1996 and was creative producer/designer for USC’s Institute for Creative Technology E.L.E.C.T. project, a role-playing game to increase cultural awareness in Army Officers and The Redistricting Game, a USC Annenberg Center sponsored project to increase voter awareness about redistricting. Projects include The Blurring Test, a reverse Turing Test running for over a decade; Gone Gitmo, a virtual installation of Guantánamo Prison; Wall Jumpers, a global visualization of political separation barriers and the IPSRESS Project, an experiment in Immersive Journalism. Her work has been exhibited at LABoral in Gijon Spain, presented internationally, including Games For Change Conference in New York, The Center for Human Rights at UC Berkeley, MIPDOC and MIPTV in Cannes, Simposio Feedforward, LABoral and PICNIC Amsterdam.